Security Traps - Traps designed to halt the progress of their victims or prevent them from escaping.
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Trials - A series of tests or traps that the victims must face with the intent of gauging the characters' psychological progress from their first game to their final test.Losing usually results in the death of the character or some other sort of loss, such as suffering serious injuries or causing the deaths of loved ones and friends. The outcome of the test is affected by whether or not the victim follows the "rules" and wins or breaks the "rules" and loses. Tests - Games that involve a victim being given "rules", or more accurately, instructions for a specific task.Only one or two people are able to survive these tests, depending on how many people are involved in a trap of this type. Competition Traps - Traps involving two or more victims who can pass their tests individually, but only at the expense of other victims in the trap.There are some traps, however, that are rigged to be impossible to escape. Standard Traps - Devices or scenarios applied to a victim, usually with the effect of killing the test subject if not removed by completing a given task within a specified time period.These traps, also called "games" come in 7 varieties, though some can fall into more than one of these categories: In accordance with Jigsaw's ideology, the traps are meant to act as a form of immediate rehabilitation for the subject upon completion, rewarding the survivors with a new lease on life and ridding them of their vices.
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As such, these devices force subjects into near-death situations where they are typically given the opportunity to either save themselves or die.
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Jigsaw places individuals into traps for having wasted or misused their lives each trap serving the purpose of testing the victim's will to live. One of the primary focuses of the Saw franchise are the traps set up by John Kramer, also known as "the Jigsaw Killer" or simply "Jigsaw", and his accomplices.